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<!-- $1$ -->
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<!-- $$ -->
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				<hkcstring>Animations\_2GSUnequipGreatSword.HKX</hkcstring>
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				<hkcstring>Animations\1HMRecoil.HKX</hkcstring>
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				<hkcstring>Animations\1HMTauntA.HKX</hkcstring>
				<hkcstring>Animations\1HMTauntC.HKX</hkcstring>
				<hkcstring>Animations\1HMTurnLeft90.HKX</hkcstring>
				<hkcstring>Animations\1HMTurnRight90.HKX</hkcstring>
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				<hkcstring>Animations\1HMWeaponBlock.HKX</hkcstring>
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				<hkcstring>Animations\1HMWeaponBlockTurnRight.HKX</hkcstring>
				<hkcstring>Animations\2GSAttackB.HKX</hkcstring>
				<hkcstring>Animations\2GSAttackBackSlash.HKX</hkcstring>
				<hkcstring>Animations\2GSAttackForwardB.HKX</hkcstring>
				<hkcstring>Animations\2GSAttackX2.HKX</hkcstring>
				<hkcstring>Animations\2GSBackward.HKX</hkcstring>
				<hkcstring>Animations\2GSBackwardLeft.HKX</hkcstring>
				<hkcstring>Animations\2GSBackwardRight.HKX</hkcstring>
				<hkcstring>Animations\2GSFastForward.HKX</hkcstring>
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				<hkcstring>Animations\2GSFastForwardRight.HKX</hkcstring>
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				<hkcstring>Animations\2GSForwardRight.HKX</hkcstring>
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				<hkcstring>Animations\2GSRecoil.HKX</hkcstring>
				<hkcstring>Animations\2GSRight.HKX</hkcstring>
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				<hkcstring>Animations\2GSTauntA.HKX</hkcstring>
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				<hkcstring>Animations\2GSTurnLeft90.HKX</hkcstring>
				<hkcstring>Animations\2GSTurnRight90.HKX</hkcstring>
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				<hkcstring>Animations\2GSWeaponBlockTurnLeft.HKX</hkcstring>
				<hkcstring>Animations\2GSWeaponBlockTurnRight.HKX</hkcstring>
				<hkcstring>Animations\2HMAttackB.HKX</hkcstring>
				<hkcstring>Animations\2HMAttackBackSwipe.HKX</hkcstring>
				<hkcstring>Animations\2HMAttackC.HKX</hkcstring>
				<hkcstring>Animations\2HMAttackForwardB.HKX</hkcstring>
				<hkcstring>Animations\2HMAttackForwardSwipe.HKX</hkcstring>
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				<hkcstring>Animations\2HMBackwardRight.HKX</hkcstring>
				<hkcstring>Animations\2HMFastForward.HKX</hkcstring>
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				<hkcstring>Animations\2HMForward.HKX</hkcstring>
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				<hkcstring>Animations\2HMForwardRight.HKX</hkcstring>
				<hkcstring>Animations\2HMIdle.HKX</hkcstring>
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				<hkcstring>Animations\2HMLeftFast.HKX</hkcstring>
				<hkcstring>Animations\2HMRecoil.HKX</hkcstring>
				<hkcstring>Animations\2HMRight.HKX</hkcstring>
				<hkcstring>Animations\2HMRightFast.HKX</hkcstring>
				<hkcstring>Animations\2HMTauntA.HKX</hkcstring>
				<hkcstring>Animations\2HMTauntB.HKX</hkcstring>
				<hkcstring>Animations\2HMTurnLeft90.HKX</hkcstring>
				<hkcstring>Animations\2HMTurnRight90.HKX</hkcstring>
				<hkcstring>Animations\2HMWeaponBash.HKX</hkcstring>
				<hkcstring>Animations\2HMWeaponBlock.HKX</hkcstring>
				<hkcstring>Animations\2HMWeaponBlockHit.HKX</hkcstring>
				<hkcstring>Animations\2HMWeaponBlockTurnLeft.HKX</hkcstring>
				<hkcstring>Animations\2HMWeaponBlockTurnRight.HKX</hkcstring>
				<hkcstring>Animations\Alcove_idle.HKX</hkcstring>
				<hkcstring>Animations\Alcove_wake.HKX</hkcstring>
				<hkcstring>Animations\BleedOut_Enter.HKX</hkcstring>
				<hkcstring>Animations\BleedOut_Exit.HKX</hkcstring>
				<hkcstring>Animations\BleedOut_Idle.HKX</hkcstring>
				<hkcstring>Animations\Bow_Draw.HKX</hkcstring>
				<hkcstring>Animations\Bow_DrawIdle.HKX</hkcstring>
				<hkcstring>Animations\Bow_Equip.HKX</hkcstring>
				<hkcstring>Animations\Bow_Unequip.HKX</hkcstring>
				<hkcstring>Animations\BowBackward.HKX</hkcstring>
				<hkcstring>Animations\BowBackwardLeft.HKX</hkcstring>
				<hkcstring>Animations\BowBackwardRight.HKX</hkcstring>
				<hkcstring>Animations\BowDrawnBackward.HKX</hkcstring>
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				<hkcstring>Animations\BowDrawnBackwardRight.HKX</hkcstring>
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				<hkcstring>Animations\BowRelease.HKX</hkcstring>
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				<hkcstring>Animations\BowTurnRight90.HKX</hkcstring>
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				<hkcstring>Animations\GetUpFaceUp.HKX</hkcstring>
				<hkcstring>Animations\H2HAttackLeftA.HKX</hkcstring>
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				<hkcstring>Animations\H2HAttackRightRecoil.HKX</hkcstring>
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				<hkcstring>Animations\MTRight.HKX</hkcstring>
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				<hkcstring>Animations\MTStaggerForward.HKX</hkcstring>
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				<hkcstring>..\SharedKillMoves\Human&amp;Draugr\Paired_1HMKillMoveDraugrA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Draugr\Paired_1HMKillMoveDraugrB.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Draugr\Paired_1HMKillMoveDraugrShortA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Draugr\Paired_1HMKillMoveDraugrShortB.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Draugr\Paired_2HMKillMoveDraugrA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Draugr\Paired_2HWKillMoveDraugrA.hkx</hkcstring>
				<hkcstring>Animations\ResurrectFaceDown.HKX</hkcstring>
				<hkcstring>Animations\ResurrectFaceUp.HKX</hkcstring>
				<hkcstring>Animations\Shield_TauntRally.HKX</hkcstring>
				<hkcstring>Animations\ShieldBash.HKX</hkcstring>
				<hkcstring>Animations\ShieldBlock.HKX</hkcstring>
				<hkcstring>Animations\ShieldBlockBackward.HKX</hkcstring>
				<hkcstring>Animations\ShieldBlockBackwardLeft.HKX</hkcstring>
				<hkcstring>Animations\ShieldBlockBackwardRight.HKX</hkcstring>
				<hkcstring>Animations\ShieldBlockForward.HKX</hkcstring>
				<hkcstring>Animations\ShieldBlockForwardLeft.HKX</hkcstring>
				<hkcstring>Animations\ShieldBlockForwardRight.HKX</hkcstring>
				<hkcstring>Animations\ShieldBlockLeft.HKX</hkcstring>
				<hkcstring>Animations\ShieldBlockRight.HKX</hkcstring>
				<hkcstring>Animations\ShieldBlockTurnLeft.HKX</hkcstring>
				<hkcstring>Animations\ShieldBlockTurnRight.HKX</hkcstring>
				<hkcstring>Animations\ShieldHit.HKX</hkcstring>
				<hkcstring>Animations\SHOUTExhale.HKX</hkcstring>
				<hkcstring>Animations\SHOUTInhale.HKX</hkcstring>
				<hkcstring>Animations\Special_DeathBackward.HKX</hkcstring>
				<hkcstring>Animations\DLC01\Special_GroundEmerge.HKX</hkcstring>
				<hkcstring>Animations\DLC01\Special_Summon.HKX</hkcstring>
				<hkcstring>Animations\SpecialIdle_AlcoveLayingExit.HKX</hkcstring>
				<hkcstring>Animations\SpecialIdle_AlcoveLayingIdle.HKX</hkcstring>
				<hkcstring>Animations\SpecialIdle_SarcophagusExit.HKX</hkcstring>
				<hkcstring>Animations\SpecialIdle_SarcophagusIdle.HKX</hkcstring>
				<hkcstring>Animations\SpecialIdle_SitExit.HKX</hkcstring>
				<hkcstring>Animations\SpecialIdle_SitIdle.HKX</hkcstring>
				<hkcstring>Animations\SpecialIdle_SitSlouched2Exit.HKX</hkcstring>
				<hkcstring>Animations\SpecialIdle_SitSlouched2Idle.HKX</hkcstring>
				<hkcstring>Animations\SpecialIdle_SitSlouchedExit.HKX</hkcstring>
				<hkcstring>Animations\SpecialIdle_SitSlouchedIdle.HKX</hkcstring>
<!-- Start FNIS Animations -->
<!-- $f$ -->
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<!-- $$ -->
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			<hkparam name="ragdollName">Character Assets\skeleton.HKX</hkparam>
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			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
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			<!-- numHands SERIALIZE_IGNORED -->
			<!-- numFloatSlots SERIALIZE_IGNORED -->
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